![]() ![]() He gains additional gold with the help of a stable ale industry and a humble religion service. He relies on an extensive stone and iron production backed up with absolute negative Fear Factor that produces large surpluses after the development of the castle. The Wolf is adept at managing his castle and economy. If he starts in a cramped position, he may end up boxing himself in, leaving large holes in his defenses, or building walls so tangled that his peasants cannot reach any resources. ![]() Most of the time, the Wolf's largest castles tend to be sprawling, and not well suited to hills or cliffs. While the sheer amount of structures requires significant preparation from the Wolf's enemies, there are a lot of blind spots that can be made of use by a vigilant one. All of his castles are surrounded by killing pits and plenty of pitch, while crossbowmen and archers along with mounted tower engines overlook the outer rim of the area. It's really surprising how inexpensive peasants are, you could get a hundred for the same cost as 5 or so swordsmen (note: this is with parish armies, I never train peasants in my personal armies as they are just a waste of space, which I never have enough of).ĮDIT: I use 330 archers, 130 pikemen 40 catapults armies for taking out AI.The Wolf builds castles of impressive designs, forming strongholds with massive layers of walls, strong towers and a variety of defenses and traps. On smaller ones I tend to just send a bunch of peasants (50-100) as the first army to clean up the traps and scout for me(since i don't have scouts). Wolf: well, this one is a bitch and really requires different tactics on different castles. Pig: Just a bunch of pikemen, archers and catapults from the side, some variants require multiple armies. But now I like to send in my pikemen from the side with archers on the 'narrow' ends, this way my catapults have free reign on the walls and sometimes towers without getting loses, a lot of archers die though. Snake: I used to send all my pikes to the 'narrow' end of the castle(the one with the gates) and some archers at the other. Rat: basically a glorified bandit camp, I place pikemen and archers on all sides and some catapults on one, this way I get very few loses(~10 archers maybe a pikemen), but it's easily done with lesser armies. Take those out and you're more or less set.ĮDIT: My iPhone autocorrects shit that doesn't need to be.ĪI castles are very different from one another and I'm too lazy to cover them all so I'll just post the outlines on each type. Captains can be helpful with wait for the catapults to do their job, or with a catapult volley of their own. If there are oil pots obscuring the goal, send a few troops ahead to burn it out before the main force advances. Keep about 50 archers far in the back behind your catapults to deal with sally-forth/peasants. If you haven't yet, max out HP for archers and whatever ground troop you use. In this case, nuke the absolute shit out of the archers with your own. ![]() Pigs and Wolves, you can pretty much expect to need 2-3 waves unless you're attacking from a full roster of troops (Parish Capital/Vassal). This is usually enough to destroy a snake, rat, or the weak wolf (we've all seen it). I generally send ~220 archers and ~100 Pikemen. Start by sending decent number of catapults (40 is good) unless there are a large number of archers on the outer rim. ![]()
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